A Supposedly Fun Boo… on When Infinite Jest Is Just TOO… Bradley J. Fest on Defining Game and Defining Pla… Steph Roman on Defining Game and Defining Pla… epiratequeen on Lisa Jevbratt’s “1… epiratequeen on 88 Constellations for Wittgens…
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Category Archives: Interactive Literature
Let me just say how deeply impressed by the work all of you did on Blog Post 4. It was an absolute pleasure to read through your various engagements w/ a truly diverse body of texts. Truly. Wow. Great work.
I chose to focus on Donna Leishman’s RedRidinghood from 2001, found here http://collection.eliterature.org/1/works/leishman__redridinghood/index.htm . I had high hopes for this piece. Interactive literature, based on a fairy tale but with added adult themes, feminist creator, almost entirely visual? It sounds … Continue reading
Camille Utterback’s Still Standing is an installation art piece in which a motion-sensitive projector displays words at the bottom of the screen. When someone interacts with the piece by walking across the screen, the text reacts to the movement as … Continue reading
“Adventure games these days at least pretend to story and character. Puzzles should therefore be designed in the context of the story and characters. It should be one of the ‘Poetics’ of adventure game design.” —Lee Sheldon, Writing for Video … Continue reading
88 Constellations for Wittgenstein (to be played with the Left Hand) is described by N. Katherine Hayles as an interactive, non-linear, net.art piece. In the Electronic Literature Collection, it’s tagged as creative nonfiction, which intrigued me since the majority of … Continue reading
Michael S. Gentry’s Anchorhead reminded me of computer games that I used to play in my younger days, like Peasant’s Quest. This game comes from HomestarRunner.com, a kids’ site from the early 2000’s. In Peasant’s Quest, you play a lowly peasant who seeks revenge … Continue reading
So, Jason Nelson’s Dreamphage version 1 link is now actually correct to the right.